Motivation is a paid option that helps you do things faster or more efficiently. Each one of the motivation options gives you some priorities over your enemy and helps you in some of the battles.
IMPORTANT: A march can be motivated in a several different ways at the same time, but with no more than 150 coins.
Marches speed motivation:
• If the standard march time is less than 30 minutes, you can motivate your troops to move up to 20% faster.
• If the standard march time is more than 30 minutes, you can motivate your troops to move up to 50% faster.
Siege machines motivation:
• 20 coins – every trebuchet has a bigger chance of destroying one level of an enemy’s building – 0.07 (0.09 with a Siege tower). Еvery catapult has a bigger chance of destroying one level of an enemy’s building – 0.05 (0.07 with a Siege tower).
• 50 coins – every trebuchet has a bigger chance of destroying one level of an enemy’s building – 0.09 (0.12 with a Siege tower). Every catapult has a bigger chance of destroying one level of an enemy’s building – 0.06 (0.08 with a Siege tower)
• 70 coins – every trebuchet has a bigger chance of destroying one level of an enemy’s building – 0.12 (0.15 with a Siege tower). Every catapult has a bigger chance of destroying one level of an enemy’s building – 0.07 (0.09 with a Siege tower)
IMPORTANT: The maximum chance of destroying a level stays 50%, no matter of the motivation. The easiest way to reach it is to use motivation with 70 coins, Siege tower and 340 trebuchets.
Motivation of Loyalty reducing:
• 20 coins – The maximum reduced loyalty by the attack raises from 2000 to 2300. Every Nobleman reduces from 300 to 650 loyalty.
• 50 coins – The maximum reduced loyalty by the attack raises from 2000 to 2600. Every Nobleman reduces from 350 to 700 loyalty.
• 70 coins – The maximum reduced loyalty by the attack raises from 2000 to 3000. Every Nobleman reduces from 400 to 800 loyalty.
IMPORTANT: Even if you motivate the march with 70 coins, your Noblemen could reduce 450 loyalty each. This could happen also by unmotivated marches. The only sure thing is that they won’t drop less than 400 loyalty, which is 100 more than the minimum of the unmotivated attacks.
Carry weight motivation:
This option is used for motivation of your units’ cargo so they are able to carry more resources after a battle:
• 20 coins – The army in this march would be able to carry 20% more resources than normally.
• 50 coins – The army in this march would be able to carry 50% more resources than normally.
• 70 coins – The army in this march would be able to carry 100% more resources than normally.
Motivation of Espionage:
• 10 coins – Number of your Quickwalkers will increase with 10% in THIS MARCH ONLY and if the Espionage is successful you will see information about the target’s workers in the Mines.
• 30 coins – Number of your Quickwalkers will increase with 20% in THIS MARCH ONLY and if the Espionage is successful you will see information about the target’s upgrades of the Army.
• 50 coins – Number of your Quickwalkers will increase with 30% in THIS MARCH ONLY and if the Espionage is successful you will see information about the target’s skills.
IMPORTANT: The bonus Quickwalkers WILL NOT be added to the number of quickwalkers in the castle after the march. They will disappear after completing their job.
Returning a motivated march:
Returning a motivated march will give you back 90% of the spent coins except for speed motivation.
Speed motivation will give you back the following amounts of coins:
- if the march is returned in the first 10% of the march distance, the player gets 90% of the coins back;
- if the march is returned in the 11-20% of the march distance, the players gets 80% of the coins back;
- if the march is returned in the 21-30% of the march distance, the players gets 70% of the coins back;
- if the march is returned in the 31-40% of the march distance, the players gets 60% of the coins back;
- if the march is returned in the 41-50% of the march distance, the players gets 50% of the coins back;
- if the march is returned in the 51-60% of the march distance, the players gets 40% of the coins back;
- if the march is returned in the 61-70% of the march distance, the players gets 30% of the coins back;
- if the march is returned in the 71-80% of the march distance, the players gets 20% of the coins back;
- if the march is returned in the 81-90% of the march distance, the players gets 10% of the coins back;
- if the march is returned after 90% of the distance is completed, there are no coins back.
Cargo motivation:
When you send resources you can motivate the amount of cargo each trader from the Marketplace can carry:
• 10 coins – 1000 additional cargo for each trader.
• 30 coins – 2000 additional cargo for each trader.
• 50 coins – 4000 additional cargo for each trader.
Note that this option does not affect the transportable amount of resources defined by the Finance skill, i.e. you cannot send amount of resources that exceeds the limit defined by the level of your Finance skill.
No matter which type of motivation you will choose, it will surely help you to do things faster or more efficiently. This makes the game even more interesting!
Enjoy playing Khan Wars – the online medieval game!







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